11.03.2011, 10:24
Sorry, I forgot how INI_Int worked, do like ****** said and use strval instead.
I would use that my old code, but I'd have the script give the weapons to the player when he/she spawns, not in the loading callback.
I'm not sure if you can give weapons before player is spawned anyway.
pawn Code:
format(string, sizeof(string), "Weapon_%d", w);
if(!strcmp(string, name, true)) PlayerInfo[playerid][Weapons][w] = strval(value);
I'm not sure if you can give weapons before player is spawned anyway.