KEY_ACTION?
#9

pawn Код:
#include <a_samp>

#define PRESSED(%0) (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    new engine, lights, alarm, doors, bonnet, boot, objective;
    GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective);

    if(PRESSED(KEY_SPRINT))
    {
        if(!engine)SetVehicleParamsEx(GetPlayerVehicleID(playerid), VEHICLE_PARAMS_ON, lights, alarm, doors, bonnet, boot, objective);
        else SetVehicleParamsEx(GetPlayerVehicleID(playerid), VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective);
    }

    if(PRESSED(KEY_SUBMISSION))
    {
        if(!lights)SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, VEHICLE_PARAMS_ON, alarm, doors, bonnet, boot, objective);
        else SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, VEHICLE_PARAMS_OFF, alarm, doors, bonnet, boot, objective);
    }
    return true;
}
Check this out.
Reply


Messages In This Thread
KEY_ACTION? - by park4bmx - 09.03.2011, 19:17
Re: KEY_ACTION? - by Riddick94 - 09.03.2011, 19:34
Re: KEY_ACTION? - by park4bmx - 09.03.2011, 19:51
Re: KEY_ACTION? - by alpha500delta - 09.03.2011, 19:52
Re: KEY_ACTION? - by park4bmx - 10.03.2011, 14:56
Re: KEY_ACTION? - by Sasino97 - 10.03.2011, 14:58
Re: KEY_ACTION? - by Riddick94 - 10.03.2011, 15:09
Re: KEY_ACTION? - by park4bmx - 10.03.2011, 15:16
Re: KEY_ACTION? - by Riddick94 - 10.03.2011, 16:02
Re: KEY_ACTION? - by Mean - 10.03.2011, 16:12
Re: KEY_ACTION? - by Riddick94 - 10.03.2011, 16:20
Re: KEY_ACTION? - by park4bmx - 10.03.2011, 17:40

Forum Jump:


Users browsing this thread: 1 Guest(s)