10.03.2011, 16:02
pawn Код:
#include <a_samp>
#define PRESSED(%0) (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective);
if(PRESSED(KEY_SPRINT))
{
if(!engine)SetVehicleParamsEx(GetPlayerVehicleID(playerid), VEHICLE_PARAMS_ON, lights, alarm, doors, bonnet, boot, objective);
else SetVehicleParamsEx(GetPlayerVehicleID(playerid), VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective);
}
if(PRESSED(KEY_SUBMISSION))
{
if(!lights)SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, VEHICLE_PARAMS_ON, alarm, doors, bonnet, boot, objective);
else SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, VEHICLE_PARAMS_OFF, alarm, doors, bonnet, boot, objective);
}
return true;
}
