10.03.2011, 14:06
pawn Код:
#include <a_samp>
#include <dini>
#define COR_AQUI 0xFFFFFFAA
new Level[MAX_PLAYERS];
new Respeito[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
if(dini_Isset("levels.dkn",PlayerName(playerid))) Level[playerid] = (playerid,dini_Int("levels.dkn",PlayerName(playerid)));
SetTimerEx("Timer",60000,true,"d",playerid);
return 1;
}
forward Timer(playerid);
public Timer(playerid)
{
Respeito[playerid]++;
SendClientMessage(playerid,COR_AQUI,"Gratz,your respect has grown a bit more!!");
if(Respeito[playerid] == 5)
{
SendClientMessage(playerid,COR_AQUI,"Gratz,you leveled up!!");
}
return 1;
}
public OnGameModeInit()
{
if(!fexist("levels.dkn")) dini_Create("levels.dkn");
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
dini_IntSet("levels.dkn",PlayerName(playerid),Level[playerid]);
return 1;
}
public OnPlayerConnect(playerid)
{
dini_IntSet("levels.dkn",PlayerName(playerid),Level[playerid]);
if(dini_Isset("levels.dkn",PlayerName(playerid))) SetPlayerScore(playerid,dini_Int("levels.dkn",PlayerName(playerid)));
return 1;
}
stock PlayerName(playerid)
{
new PlayerNameLevel[MAX_PLAYERS];
GetPlayerName(playerid, PlayerNameLevel, MAX_PLAYERS);
return PlayerNameLevel;
}