10.03.2011, 10:54
pawn Код:
#include <a_samp>
new PlayerInRocketDM[MAX_PLAYERS];
public OnPlayerUpdate(playerid)
{
if(PlayerInRocketDM[playerid])
{
if(GetPlayerWeapon(playerid) != WEAPON_ROCKETLAUNCHER)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, WEAPON_ROCKETLAUNCHER, 200);
}
}
return 1;
}
public OnPlayerConnect(playerid)
{
PlayerInRocketDM[playerid] = 0;
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
PlayerInRocketDM[playerid] = 0;
return 1;
}
public OnPlayerSpawn(playerid)
{
PlayerInRocketDM[playerid] = 0;
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
PlayerInRocketDM[playerid] = 0;
return 1;
}
