More deathmatch features in SA-MP.
#1

Hello,

Most SA-MP releases have been mainly focused on roleplay, as a developer of the longest running deathmatch server in SA-MP, a lot of times I am missing features I'd like to see. It feels rather limited on things I can do. Some features are scriptable with some magic, but it's just not as good and fast as a native function.

There are still a lot of deathmatch servers out there who would like to see new features for deathmatch, but sadly it's slowly die-ing and 80% of the servers are focused on roleplay.

I'm going to make some suggestions for deathmatch servers in this post, and see how many support I get from other deathmatchers or deathmatch server owners, if you are one or both of them, please show your support.

My suggested features are:

* Possibly improved sync for deathmatch, it's rather bad right now (maybe special DM servers, less slots > better sync?).
* The ability to turn off helicopter blades / guns in helicopters(hydra etc) killing - toggleable in ongamemodeinit
* Custom data files for servers that makes it possible to alter weapons data.
* A option to turn off c-bug, quick switch, quick reload and others - toggleable in ongamemodeinit
* If a player pauses in-game you should still be able to kill him.
* Disable GTA functions that: gives you armour when you enter a SWAT truck, health from ambulance, shotgun from police car, etc - toggleable in ongamemodeinit
* Disable firetruck (etc) water spray - toggleable in ongamemodeinit
* Infinite stamina - toggleable in ongamemodeinit
* An option to properly disable drive-by (player killing) while keeping drive-by vehicle damage-ing/killing - toggleable in ongamemodeinit
* OnPlayerTakeDamage(playerid, otherid, health_lost, armour_lost, reason, by_player, by_vehicle)
* The ability to detect any key, right now most keys are already used by GTA - it would be cool if players could for example press "E" to enter a building.
* Able to turn off/on individual radar parts.
* Able to make vehicles invisible on the radar - toggleable in ongamemodeinit
* Sync the knife and satchel charges.
* Able to turn off fighting for a player (pressing aim, firing wont do anything).
* GetPlayerFPS()
* SetPlayerTeamForPlayer - for advanced team based gamemodes

That is all for now, probably missing some big things here but I can't think of them right now. I didn't post in the suggestions for future SA-MP versions topic cause it would just be overlooked, and this really needs some attention.

Thanks for reading, feedback is welcome.
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Messages In This Thread
More deathmatch features in SA-MP. - by -Sneaky- - 09.03.2011, 01:18
Re: More deathmatch features in SA-MP. - by Mark_Weston - 09.03.2011, 01:59
Re: More deathmatch features in SA-MP. - by -Sneaky- - 09.03.2011, 02:09
Re: More deathmatch features in SA-MP. - by Darius - 13.03.2011, 10:15
Re: More deathmatch features in SA-MP. - by Finn - 13.03.2011, 10:31
Re: More deathmatch features in SA-MP. - by -Sneaky- - 13.03.2011, 11:54
Re: More deathmatch features in SA-MP. - by Scottas - 13.03.2011, 15:24
Re: More deathmatch features in SA-MP. - by CyNiC - 13.03.2011, 15:28
Re: More deathmatch features in SA-MP. - by Finn - 13.03.2011, 15:48
Re: More deathmatch features in SA-MP. - by davve95 - 13.03.2011, 18:08
Re: More deathmatch features in SA-MP. - by MaTrIx4057 - 13.03.2011, 18:59
Re: More deathmatch features in SA-MP. - by -Sneaky- - 13.03.2011, 19:03
Re: More deathmatch features in SA-MP. - by Sergei - 13.03.2011, 19:22
Re: More deathmatch features in SA-MP. - by Finn - 13.03.2011, 19:25
Re: More deathmatch features in SA-MP. - by [NoV]LaZ - 13.03.2011, 19:32
Re: More deathmatch features in SA-MP. - by Sergei - 13.03.2011, 19:34
Re: More deathmatch features in SA-MP. - by Scottas - 13.03.2011, 21:46
Re: More deathmatch features in SA-MP. - by Noss* - 13.03.2011, 22:05
Re: More deathmatch features in SA-MP. - by Diablosrouge - 14.03.2011, 02:53
Re: More deathmatch features in SA-MP. - by davve95 - 14.03.2011, 18:03
Re: More deathmatch features in SA-MP. - by MaTrIx4057 - 14.03.2011, 18:08
Re: More deathmatch features in SA-MP. - by Diablosrouge - 14.03.2011, 18:09
Re: More deathmatch features in SA-MP. - by MaTrIx4057 - 14.03.2011, 19:54
Re: More deathmatch features in SA-MP. - by -Sneaky- - 14.03.2011, 21:11
Re: More deathmatch features in SA-MP. - by Macluawn - 18.03.2011, 17:57
Re: More deathmatch features in SA-MP. - by OldDirtyBastard - 18.03.2011, 21:26
Re: More deathmatch features in SA-MP. - by Scones - 19.03.2011, 00:55
Re: More deathmatch features in SA-MP. - by Grim_ - 19.03.2011, 01:43
Respuesta: More deathmatch features in SA-MP. - by Gryphus One - 31.07.2011, 18:59
Re: More deathmatch features in SA-MP. - by Hudgens - 20.08.2011, 19:55

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