[[[Ajuda]]] Pickup quando encosta da spawn
#10

Код:
public OnPlayerPickUpPickup(playerid, pickupid)
{
	if (pickupid == Pickups[0]) {
      SetPlayerPos(playerid,1204.809936,-11.586799,1000.921875); // pickup do interior dos FUNKEIROS (dentro do interior)
      SetPlayerInterior(playerid,2);
	}
	if (pickupid == Pickups[1]) {
      SetPlayerPos(playerid,1758.5928,-1921.1804,13.5734); // pickup do interior dos FUNKEIROS (FORA do interior)
      SetPlayerInterior(playerid,0);
	}
	if (pickupid == Pickups[2]) {
      SetPlayerPos(playerid,324.2178,304.3070,999.1484); // quando entra no pickup o cara vem parar nesa coordenada dentro do interior
      SetPlayerInterior(playerid,5);
	}
	if (pickupid == Pickups[3]) {
      SetPlayerPos(playerid,915.9857,-1252.3611,15.6641); // quando entra no pickup o cara vem parar nesa coordenada dentro do interior
      SetPlayerInterior(playerid,0);
	}
	if (pickupid == Pickups[4]) {
      SetPlayerPos(playerid,2597.3022,-2141.0974,-0.2188); // pickup HITMAN ( fora da casa )
      SetPlayerInterior(playerid,0);
	}
	if (pickupid == Pickups[5]) {
      SetPlayerPos(playerid,456.9174,-88.5879,999.5547); // pickup HITMAN ( dentro do interior para fora da HQ )
      SetPlayerInterior(playerid,4);
	}
	if (pickupid == Pickups[6]) {
      SetPlayerPos(playerid,2453.4399,-2125.7600,39.4173); // pickup HITMAN ( LOCAL ONDE ESTБ O HELICOPTERO )
      SetPlayerInterior(playerid,0);
	}
	if (pickupid == Pickups[7]) {
      SetPlayerPos(playerid,437.8624,-83.4255,999.5547); // pickup HITMAN ( DENTRO DA HQ )
      SetPlayerInterior(playerid,4);
	}
	if (pickupid == Pickups[8]) {
      SetPlayerPos(playerid,2028.5271,-1408.3379,16.9922); // pickup Hospital LS
      SetPlayerInterior(playerid,0);
	}
	if (pickupid == Pickups[9]) {
      SetPlayerPos(playerid,-2662.9165,628.5927,14.4531); // pickup Hospital SF
      SetPlayerInterior(playerid,0);
	}
	if (pickupid == Pickups[10]) {
      SetPlayerPos(playerid,1606.557983,1833.699707,10.820312); // pickup Hospital LV
      SetPlayerInterior(playerid,0);
	}
      if (pickupid  == Pickups[11]) {
      SpawnPlayer(playerid);
      }
      return 1;
}
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 6 Guest(s)