08.03.2011, 10:04
If you use Y_commands then use the function "Command_AddAltNamed("me", "mehe");" That will create an alternate name for the command.
If you use zcmd use the command clone thing eg,
If you use zcmd use the command clone thing eg,
pawn Code:
COMMAND:me(playerid, params[])
{
//blah blah
return 1;
}
COMMAND:mehe(playerid, params[])
{
return cmd_me(playerid, params);
}