[Include] VVars
#3

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Originally Posted by ******
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Why is GetVVarFloat public? PVars are shared between all scripts and reset when a player leaves, this does neither of those things so has all the problems and none of the advantages of PVars. ATM this is frankly just a slow replacement for normal variables, with which there is nothing wrong. If you can solve the other problems (and they are both possible to solve - look at function hooking and properties (look at properties anyway for this)) then this could be useful.
Agreed. Although this could be useful for cross script vehicle control
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VVars - by DexXTer - 06.03.2011, 16:06
Re: VVars - by Johnny_Xayc - 06.03.2011, 16:32
Re: VVars - by Ash. - 06.03.2011, 16:32
AW: VVars - by DexXTer - 06.03.2011, 16:36

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