Contador (Placar) de morte bugado
#5

FUUUUUUUUUUUUUUUUUUUUUU

EU BUTEI E DEU FAIL, AGORA NUN CONTA AS MORTE PRA NEN UM TIME :@
EU USO ISSO PRA POR NOS TEAM

ESSE NO INICIO QDO O KARA SE REGISTRA

pawn Код:
PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
                ShowPlayerDialog(playerid, 60, DIALOG_STYLE_LIST, "Bem vindo, escolha uma Gang:", "Gang's de RECIFE\nGang's de Olinda + Paulista", "Selecionar", "");
ESSE LA NO FINAL

pawn Код:
if(levelrecife[playerid] >= 1 || PlayerInfo[playerid][pRECIFE] >= 1)
    {
    //RECIFE
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,-2815.6680,905.3254,44.9172);
    GameTextForPlayer(playerid,"Gang's do RECIFE + Interior", 1000,1);
    GivePlayerWeapon(playerid,24,999999);
    GivePlayerWeapon(playerid,27,999999);
    GivePlayerWeapon(playerid,29,999999);
    GivePlayerWeapon(playerid,30,999999);
    GivePlayerWeapon(playerid,34,999999);
    GivePlayerWeapon(playerid,0,999999);
    SetPlayerArmour(playerid, 100.0);
    SetPlayerColor(playerid, 0x33AA33AA);
    SetPlayerSkin(playerid, 299);
    SetPlayerHealth(playerid, 100.0);
    SetPlayerVirtualWorld(playerid, 0);
    TogglePlayerControllable(playerid,1);
    SendClientMessage(playerid, COLOR_WHITE, "Use /comandosrecife, para ver os comandos de sua Gang !");
    SendClientMessage(playerid, COLOR_RED, " Seja bem vindo, ao ultimo dia do resto de suas vidas ! (h)!");
    levelrecife[playerid] = 1;
    GetPlayerName(playerid, sendername, sizeof(sendername));
    dini_IntSet(udb_encode(sendername), "levelrecife", levelrecife[playerid]);
    }

    if(levelolinda[playerid] >= 1 || PlayerInfo[playerid][pOLINDA] >= 1)
    {
    // olinda
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,-1644.0254,1204.4635,7.2500);
    GameTextForPlayer(playerid,"Gang's de OLINDA + Paulista!", 1000,1);
    GivePlayerWeapon(playerid,24,999999);
    GivePlayerWeapon(playerid,27,999999);
    GivePlayerWeapon(playerid,29,999999);
    GivePlayerWeapon(playerid,30,999999);
    GivePlayerWeapon(playerid,34,999999);
    GivePlayerWeapon(playerid,0,999999);
    SetPlayerArmour(playerid, 100.0);
    SetPlayerColor(playerid, COLOR_BLUE);
    SetPlayerSkin(playerid, 60);
    SetPlayerHealth(playerid, 100.0);
    SetPlayerVirtualWorld(playerid, 0);
    TogglePlayerControllable(playerid,1);
    SendClientMessage(playerid, COLOR_WHITE, "Use /comandosolinda, ou /comandospaulista  para ver os comandos de sua Gang !");
    SendClientMessage(playerid, COLOR_BLUE, "A GUERRA SO TERMINA, QUANDO O ULTIMO HOMEN MORRE (cebola TOIC )!");
    levelpaulista[playerid] = 1;
    levelolinda[playerid] = 1;
    GetPlayerName(playerid, sendername, sizeof(sendername));
    dini_IntSet(udb_encode(sendername), "levelolinda", levelolinda[playerid]);
    }
Reply


Messages In This Thread
[No subject] - by EoProzinhO - 06.03.2011, 12:28
Re: Contador (Placar) de morte bugado - by rjjj - 06.03.2011, 13:01
Re: Contador (Placar) de morte bugado - by EoProzinhO - 06.03.2011, 13:11
Re: Contador (Placar) de morte bugado - by rjjj - 06.03.2011, 13:21
Re: Contador (Placar) de morte bugado - by EoProzinhO - 06.03.2011, 14:50
Re: Contador (Placar) de morte bugado - by rjjj - 06.03.2011, 15:38
Re: Contador (Placar) de morte bugado - by zSuYaNw - 06.03.2011, 18:46
Re: Contador (Placar) de morte bugado - by Ricop522 - 06.03.2011, 18:54
Re: Contador (Placar) de morte bugado - by EoProzinhO - 06.03.2011, 20:04
Re: Contador (Placar) de morte bugado - by LuxurioN™ - 06.03.2011, 21:08

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