Small Question
#2

Option 1) One 100ms timer with a foreach Loop

I can't provide any valid evidence towards why option 1 would be the best option, but I've tried to run 30+ timers before and the gamemode just completely lagged out, the functions just contained MoveObject(). Whereas I usually have regular repeating timers with foreach in for player-based timing.

100ms is a bit hectic though, why not 500+ MS?
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Messages In This Thread
Small Question - by wups - 06.03.2011, 12:03
Re: Small Question - by Calgon - 06.03.2011, 12:05
Re: Small Question - by wups - 06.03.2011, 12:25

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