06.03.2011, 12:05
Option 1) One 100ms timer with a foreach Loop
I can't provide any valid evidence towards why option 1 would be the best option, but I've tried to run 30+ timers before and the gamemode just completely lagged out, the functions just contained MoveObject(). Whereas I usually have regular repeating timers with foreach in for player-based timing.
100ms is a bit hectic though, why not 500+ MS?
I can't provide any valid evidence towards why option 1 would be the best option, but I've tried to run 30+ timers before and the gamemode just completely lagged out, the functions just contained MoveObject(). Whereas I usually have regular repeating timers with foreach in for player-based timing.
100ms is a bit hectic though, why not 500+ MS?