Quote:
Originally Posted by Cameltoe
I would do something like this:
pawn Код:
new bool : Kidnapped[MAX_PLAYERS];
public OnPlayerExitVehicle(playerid, vehicleid) { if(Kidnapped[playerid] == true) { //return 0; If returning 0 here doesn't work. //PutPlayerInVehicle(playerid, vehicleid, GetPlayerSeat(playerid)); Try this. //if none of the above works, try clearing the player animation. } return 1; }
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IF any of these actually would work which some probably will do..
It would still look like the player left the vehicle for all the other players.
Edit: Read my edit in the other post.