03.03.2011, 02:17
Hello everyone,
I currently created my gamemode and developed my admin system.
Players can get their weapons back after death/respawn and when rejoining the server.
I found that some of the players report that they lost all their weapons sometimes,
but for me everything works fine.
I use GetPlayerWeaponData in OnPlayerDeath and OnPlayerDisconnect to get their weapon data and save them.
I tried methods to save that to user file and read it again,or user file + array variable,
but there's still some reports about losing the weapons.
I previously used the DJson and now I'm using Double-O-Files,
and the problem is not solved(but using DOF have much less reports)
Is that the problem of network(ultra-high packet loss) or..?
I currently created my gamemode and developed my admin system.
Players can get their weapons back after death/respawn and when rejoining the server.
I found that some of the players report that they lost all their weapons sometimes,
but for me everything works fine.
I use GetPlayerWeaponData in OnPlayerDeath and OnPlayerDisconnect to get their weapon data and save them.
I tried methods to save that to user file and read it again,or user file + array variable,
but there's still some reports about losing the weapons.
I previously used the DJson and now I'm using Double-O-Files,
and the problem is not solved(but using DOF have much less reports)
Is that the problem of network(ultra-high packet loss) or..?