pawn Код:
SetPlayerTeamFromClass(playerid, classid)
{
if(classid == 0)
{
gTeam[playerid] = ARMY;
GameTextForPlayer(playerid, "~r~~r~~r~Army", 1000, 6);
ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
return 1;
}
else if(classid == 1)
{
gTeam[playerid] = ARMY;
GameTextForPlayer(playerid, "~r~~r~~r~Army", 1000, 6);
ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
return 1;
else if(classid == 2)
{
gTeam[playerid] = ARMY;
GameTextForPlayer(playerid, "~r~~r~~r~Army", 1000, 6);
ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
return 1;
}
else if(classid == 3)
{
gTeam[playerid] = COPS;
GameTextForPlayer(playerid, "~b~~b~~b~Cops", 1000, 6);
ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
return 1;
}
else if(classid == 4)
{
gTeam[playerid] = COPS;
GameTextForPlayer(playerid, "~b~~b~~b~Cops", 1000, 6);
ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
return 1;
}
else if(classid == 5)
{
gTeam[playerid] = COPS;
GameTextForPlayer(playerid, "~b~~b~~b~Cops", 1000, 6);
ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
return 1;
}
else if(classid == 6)
{
gTeam[playerid] = COPS;
GameTextForPlayer(playerid, "~b~~b~~b~Cops", 1000, 6);
ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
return 1;
}
else else if(classid == 7)
{
gTeam[playerid] = MAFIA;
GameTextForPlayer(playerid, "~w~~w~~w~Mafia", 1000, 6);
ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
return 1;
}
else if(classid == 8)
{
gTeam[playerid] = MAFIA;
GameTextForPlayer(playerid, "~w~~w~~w~Mafia", 1000, 6);
ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
return 1;
}
else if(classid == 9)
{
gTeam[playerid] = MAFIA;
GameTextForPlayer(playerid, "~w~~w~~w~Mafia", 1000, 6);
ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
return 1;
}
else if(classid == 10)
{
gTeam[playerid] = TERRORISTS;
GameTextForPlayer(playerid, "~y~~y~~y~Terrorists", 1000, 6);
ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
return 1;
}
else if(classid == 11)
{
gTeam[playerid] = TERRORISTS;
GameTextForPlayer(playerid, "~y~~y~~y~Terrorists", 1000, 6);
ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
return 1;
}
else if(classid == 12)
{
gTeam[playerid] = TERRORISTS;
GameTextForPlayer(playerid, "~y~~y~~y~Terrorists", 1000, 6);
ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
return 1;
else if(classid == 13)
{
gTeam[playerid] = CIVILIANS;
GameTextForPlayer(playerid, "~g~~g~~g~Civilian", 1000, 6);
ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
return 1;
}
else if(classid == 14)
{
gTeam[playerid] = CIVILIANS;
GameTextForPlayer(playerid, "~g~~g~~g~Civilian", 1000, 6);
ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
return 1;
}
else if(classid == 15)
{
gTeam[playerid] = CIVILIANS;
GameTextForPlayer(playerid, "~g~~g~~g~Civilian", 1000, 6);
ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
return 1;
}
}