01.03.2011, 20:49
Using random may still end up putting them in the same place, why not just put them in a number unique to their playerid? That also means less functions and more optimization, and for other sakes more predictability of which world they will be in, for example:
So then player 0 will be in world 1000, player 50 will be in world 1050 and so on
pawn Код:
SetPlayerVirtualWorld(playerid, 1000 + playerid);
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