Need some help
#1

Hello everyone,
Today i was trying to complete a gun system but i encountered a BIG problem
The script looks like this :
pawn Код:
forward SaveGuns(playerid);
public SaveGuns(playerid)
{
    for(new slot = 0; slot <= 3; slot++)
    {
        new wep, ammo;
        GetPlayerWeaponData(playerid, slot, wep, ammo);
        if(wep != 0 && ammo != 0)
        {
            if(PlayerInfo[playerid][pAdmin] >= 6)
            {
                if(PlayerInfo[playerid][pAdminDuty] == 0)
                {
                    if(Tazer[playerid] == 1) { GivePlayerWeapon(playerid, 24, PreTazerAmmo[playerid]); }
                    if(PlayerInfo[playerid][pWeapon1] == 0) { PlayerInfo[playerid][pWeapon1] = wep; PlayerInfo[playerid][pWAmmo1] = ammo; }
                    else if(PlayerInfo[playerid][pWeapon2] == 0) { PlayerInfo[playerid][pWeapon2] = wep; PlayerInfo[playerid][pWAmmo2] = ammo; }
                    else if(PlayerInfo[playerid][pWeapon3] == 0) { PlayerInfo[playerid][pWeapon3] = wep; PlayerInfo[playerid][pWAmmo3] = ammo; }
                    if(PlayerInfo[playerid][pWeapon1] == PlayerInfo[playerid][pWeapon2])
                    {
                        new bammo = PlayerInfo[playerid][pWAmmo2];
                        PlayerInfo[playerid][pWeapon1] = PlayerInfo[playerid][pWeapon2];
                        PlayerInfo[playerid][pWeapon2] = 0;
                        PlayerInfo[playerid][pWAmmo1] += bammo;
                        bammo = 0;
                        PlayerInfo[playerid][pWAmmo2] = 0;
                    }
                    if(PlayerInfo[playerid][pWeapon1] == PlayerInfo[playerid][pWeapon3])
                    {
                        new bammo = PlayerInfo[playerid][pWAmmo3];
                        PlayerInfo[playerid][pWeapon1] = PlayerInfo[playerid][pWeapon3];
                        PlayerInfo[playerid][pWeapon3] = 0;
                        PlayerInfo[playerid][pWAmmo1] += bammo;
                        bammo = 0;
                        PlayerInfo[playerid][pWAmmo3] = 0;
                    }
                    if(PlayerInfo[playerid][pWeapon2] == PlayerInfo[playerid][pWeapon3])
                    {
                        new bammo = PlayerInfo[playerid][pWAmmo3];
                        PlayerInfo[playerid][pWeapon2] = PlayerInfo[playerid][pWeapon3];
                        PlayerInfo[playerid][pWeapon3] = 0;
                        PlayerInfo[playerid][pWAmmo2] += bammo;
                        bammo = 0;
                        PlayerInfo[playerid][pWAmmo3] = 0;
                    }
                }
            }
            else
            {
                if(Tazer[playerid] == 1) { GivePlayerWeapon(playerid, 24, PreTazerAmmo[playerid]); }
                if(PlayerInfo[playerid][pWeapon1] == 0) { PlayerInfo[playerid][pWeapon1] = wep; PlayerInfo[playerid][pWAmmo1] = ammo; }
                else if(PlayerInfo[playerid][pWeapon2] == 0) { PlayerInfo[playerid][pWeapon2] = wep; PlayerInfo[playerid][pWAmmo2] = ammo; }
                else if(PlayerInfo[playerid][pWeapon3] == 0) { PlayerInfo[playerid][pWeapon3] = wep; PlayerInfo[playerid][pWAmmo3] = ammo; }
                if(PlayerInfo[playerid][pWeapon1] == PlayerInfo[playerid][pWeapon2])
                {
                    new bammo = PlayerInfo[playerid][pWAmmo2];
                    PlayerInfo[playerid][pWeapon1] = PlayerInfo[playerid][pWeapon2];
                    PlayerInfo[playerid][pWeapon2] = 0;
                    PlayerInfo[playerid][pWAmmo1] += bammo;
                    bammo = 0;
                    PlayerInfo[playerid][pWAmmo2] = 0;
                }
                if(PlayerInfo[playerid][pWeapon1] == PlayerInfo[playerid][pWeapon3])
                {
                    new bammo = PlayerInfo[playerid][pWAmmo3];
                    PlayerInfo[playerid][pWeapon1] = PlayerInfo[playerid][pWeapon3];
                    PlayerInfo[playerid][pWeapon3] = 0;
                    PlayerInfo[playerid][pWAmmo1] += bammo;
                    bammo = 0;
                    PlayerInfo[playerid][pWAmmo3] = 0;
                }
                if(PlayerInfo[playerid][pWeapon2] == PlayerInfo[playerid][pWeapon3])
                {
                    new bammo = PlayerInfo[playerid][pWAmmo3];
                    PlayerInfo[playerid][pWeapon2] = PlayerInfo[playerid][pWeapon3];
                    PlayerInfo[playerid][pWeapon3] = 0;
                    PlayerInfo[playerid][pWAmmo2] += bammo;
                    bammo = 0;
                    PlayerInfo[playerid][pWAmmo3] = 0;
                }
            }
        }
    }
    return 1;
}
This is saving the weapons in players variable.
Ok so the problem is that:
I have setted up a timer that checks every second the weapons and show them in /stats.
But the problem is that the First Weapon Slot is raising every second and i cannot be stopped Help please
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Messages In This Thread
Need some help - by SkizzoTrick - 01.03.2011, 17:18
Re: Need some help - by Vince - 01.03.2011, 17:48
Re: Need some help - by SkizzoTrick - 01.03.2011, 17:58
Re: Need some help - by Cameltoe - 02.03.2011, 15:59

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