Quote:
Originally Posted by smeti
GetPlayerCameraFrontVector_Ex
Modified to samp verzion.
pawn Код:
stock // radius aka distance GetPlayerCameraFrontVector_Ex(Float:radius, Float:Phi, Float:Lambda, &Float:x, &Float:y, &Float:z) // Thanks ****** Decartes trigonometria { x = radius * floatcos(-Phi, degrees) * floatsin(-Lambda, degrees); y = radius * floatcos(-Phi, degrees) * floatcos(-Lambda, degrees); z = radius * floatsin(-Phi, degrees); }
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Unluckily I cant watch the video
Could you write an little explanation what this function does
Or what you need to insert in phi / lambda