Posts: 6,129
Threads: 36
Joined: Jan 2009
Quote:
Originally Posted by 101
pawn Код:
public OnPlayerConnect(playerid) { if(IsPlayerNPC(playerid)) { new ip_addr_npc[64+1]; new ip_addr_server[64+1]; GetServerVarAsString("bind",ip_addr_server,64); GetPlayerIp(playerid,ip_addr_npc,64); if(!strlen(ip_addr_server)) { ip_addr_server = "127.0.0.1"; } if(strcmp(ip_addr_npc,ip_addr_server,true) != 0) { // this bot is remote connecting printf("NPC: Got a remote NPC connecting from %s and I'm kicking it.",ip_addr_npc); Kick(playerid); return 0; } printf("NPC: Connection from %s is allowed.",ip_addr_npc); } return 1; }
Maybe, this? Will work?
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Yeah, that's not going to work.
Attacking bots connect as normal players.