26.02.2011, 16:03
Ah, I replaced the SetTimerEx with SpawnPlayer(i) since it works now.
But, as I said before, If I do not use break and return 1, it will still spam the SendClientMessageToAll, because it will spam that timer.
There's an other "callback" I made which sets a timer to GameEnd2.
But, as I said before, If I do not use break and return 1, it will still spam the SendClientMessageToAll, because it will spam that timer.
There's an other "callback" I made which sets a timer to GameEnd2.