26.02.2011, 15:27
I didn't make this "gameend" for players, but for the server.
So it should set a timer for the server, not the players. I hope you get what I mean.
This is to end the game and switch the spawn location.
If I do not use break and return 1, it will still spam the SendClientMessageToAll, because it will spam that timer.
So it should set a timer for the server, not the players. I hope you get what I mean.
This is to end the game and switch the spawn location.
If I do not use break and return 1, it will still spam the SendClientMessageToAll, because it will spam that timer.