25.02.2011, 14:54
Try:
Using my Ramping FS, eh?
pawn Код:
if(RampID[playerid] == 1655)
{
if(CreatedRamp[playerid] == true) DestroyPlayerObject(playerid, Ramp), CreatedRamp[playerid] = false;
new Float:pX,Float:pY,Float:pZ,Float:vA, Arabam = GetPlayerVehicleID(playerid);
GetVehiclePos(Arabam, pX, pY, pZ);
GetVehicleZAngle(Arabam, vA);
Ramp = CreatePlayerObject(playerid, RampID[playerid], pX + (40.0 * floatsin(-vA, degrees)), pY + (40.0 * floatcos(-vA, degrees)), pZ, 0, 0, vA);
CreatedRamp[playerid] = true;
SetTimerEx("destroy", 15000,0,"d",playerid);
new Float:X, Float:Y, Float:Z, Float:RotX, Float:RotY, Float:RotZ, string[128];
GetObjectPos(Ramp,X,Y,Z);
GetObjectRot(Ramp,RotX,RotY,RotZ);
new string[128];
format(string,sizeof(string),"Current Ramp position is X=%0.2f Y=%0.2f Z=%0.2f!", X, Y, Z);
SendClientMessage(red,string);
format(string,sizeof(string),"Current Ramp rotation is X=%0.2f Y=%0.2f Z=%0.2f!", RotX, RotY, RotZ);
SendClientMessage(red,string);
}
