Argument type mismatch
#2

Try:
pawn Код:
if(RampID[playerid] == 1655)
{
    if(CreatedRamp[playerid] == true) DestroyPlayerObject(playerid, Ramp), CreatedRamp[playerid] = false;
    new Float:pX,Float:pY,Float:pZ,Float:vA, Arabam = GetPlayerVehicleID(playerid);
    GetVehiclePos(Arabam, pX, pY, pZ);
    GetVehicleZAngle(Arabam, vA);
    Ramp = CreatePlayerObject(playerid, RampID[playerid], pX + (40.0 * floatsin(-vA, degrees)), pY + (40.0 * floatcos(-vA, degrees)), pZ, 0, 0, vA);
    CreatedRamp[playerid] = true;
    SetTimerEx("destroy", 15000,0,"d",playerid);
    new Float:X, Float:Y, Float:Z, Float:RotX, Float:RotY, Float:RotZ, string[128];
    GetObjectPos(Ramp,X,Y,Z);
    GetObjectRot(Ramp,RotX,RotY,RotZ);
    new string[128];
    format(string,sizeof(string),"Current Ramp position is X=%0.2f Y=%0.2f Z=%0.2f!", X, Y, Z);
    SendClientMessage(red,string);
    format(string,sizeof(string),"Current Ramp rotation is X=%0.2f Y=%0.2f Z=%0.2f!", RotX, RotY, RotZ);
    SendClientMessage(red,string);
}
Using my Ramping FS, eh?
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Messages In This Thread
Argument type mismatch - by Libra_PL - 25.02.2011, 14:46
Re: Argument type mismatch - by Jeffry - 25.02.2011, 14:54

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