23.02.2011, 23:11
Quote:
Ohh woow u gonna tell on me, grow up, I'm the only one here trying to help him, so stfu, now only reply if u wanna help that guy -.-
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Back @ unknown
Just make a command like /checkhh and what it does is CreateExplosion near the player, so that he doesn't die but his HP should decrease, you GetPlayerHealth(playerid) twice, one before explosion and one after.
If the player's HP is still the same, it bans him.
Otherwise it SetPlayerHealth to the first value gained.