[FS] Help: Gate for PlayerName
#6

Then try this:

Код:
#include <a_samp>

new Poort1;

public OnFilterScriptInit()
{
	Poort1 = CreateObject(975,278.785736,-66.147872,1.578125,0.00000000,0.00000000,0.00000000);
	return 1;
}

public OnFilterScriptExit()
{
	DestroyObject(Poort1);
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
        new name[MAX_PLAYER_NAME];
        GetPlayerName(playerid, name, sizeof(name));
	if(strcmp(cmdtext, "/gateopen", true)==0)
	{
                if(strcmp(name, "My_Name",true)==0)
                {
		        MoveObject(Poort1, 330.42218018,-62.15184784,0.59067321, 5);
		        return 1;
                }
                else
                {
                        SendClientMessage(playerid,0xFF0000FF,"You aren't My_Name!");
                        return 1;
                }
	}
	if(strcmp(cmdtext, "/gateclose", true)==0)
	{
                if(strcmp(name, "My_Name",true)==0)
                {
		        MoveObject(Poort1, 278.785736,-66.147872,1.578125, 5);
		        return 1;
                }
                else
                {
                        SendClientMessage(playerid,0xFF0000FF,"You aren't My_Name!");
                        return 1;
                }
	}
	return 0;
}
Reply


Messages In This Thread
[FS] Help: Gate for PlayerName - by Niels_N - 22.02.2011, 07:55
Re: [FS] Help: Gate for PlayerName - by Mike Garber - 22.02.2011, 07:58
Re: [FS] Help: Gate for PlayerName - by Niels_N - 22.02.2011, 08:17
AW: [FS] Help: Gate for PlayerName - by Dusl12 - 22.02.2011, 09:41
Re: AW: [FS] Help: Gate for PlayerName - by Niels_N - 22.02.2011, 09:51
AW: [FS] Help: Gate for PlayerName - by Dusl12 - 22.02.2011, 09:58
Re: [FS] Help: Gate for PlayerName - by Niels_N - 22.02.2011, 10:08

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