20.02.2011, 08:42
I'm not sure how it works internally but, generally a CPU can process many "ifs" per millisecond (depending on what it is checking ofc) so i can't see it being inefficient. I'm no expert on efficiency But thats what i gather. In a mode i'm writting every player has their own update timer, so i don't have to use one timer that loops through all players saving their stats. (maybe causing lag spikes)