Efficiency of timers
#4

I'm not sure how it works internally but, generally a CPU can process many "ifs" per millisecond (depending on what it is checking ofc) so i can't see it being inefficient. I'm no expert on efficiency But thats what i gather. In a mode i'm writting every player has their own update timer, so i don't have to use one timer that loops through all players saving their stats. (maybe causing lag spikes)
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Messages In This Thread
Efficiency of timers - by !Phoenix! - 20.02.2011, 08:11
Re: Efficiency of timers - by iggy1 - 20.02.2011, 08:23
AW: Efficiency of timers - by !Phoenix! - 20.02.2011, 08:32
Re: Efficiency of timers - by iggy1 - 20.02.2011, 08:42
AW: Efficiency of timers - by !Phoenix! - 20.02.2011, 08:56
Re: Efficiency of timers - by Macluawn - 20.02.2011, 09:01
AW: Efficiency of timers - by !Phoenix! - 20.02.2011, 09:03

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