19.02.2011, 01:23
You can globally use variables, or use PVars ( Yes, they are slower, but they do the work )
pawn Код:
new
Float:pPos[3];
GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]); // When using the RCXD
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SetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]); // When the RCXD blows up