[HELP]Timer Bug
#1

Hi,

So i made a script for my RPG/DM server, the script is working fine, but the timer buggs a little.
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    new playerState;
    playerState = GetPlayerState(playerid);
    if(Shipment == 1)
    {
        if(playerState == 2)
        {
            if(Full != 100)
            {
                    new string[128];
                TextDrawShowForPlayer(playerid,Textdraw1[playerid]);
                filling = SetTimer("Filling", 5000, true);
                format(string, 64, "~w~Filling: ~g~~h~%d~w~%.",Full);
                TextDrawSetString(Textdraw1[playerid], string);
            }
            else if(Full == 100)
            {
                return 1;
            }
        }
        else
        {
            return 1;
        }
    }
    else
    {
        SendClientMessage(playerid,COLOR_YELLOW,"The Ship didn't bring the cargo yet!");
        RemovePlayerFromVehicle(playerid);
    }
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    TextDrawHideForPlayer(playerid,Textdraw1[playerid]);
    KillTimer(punjenje);
    return 1;
}

public Filling(playerid)
{
    new string[128];
    if(Full == 98)
    {
        Full = 100;
        SendClientMessage(playerid, COLOR_YELLOW, "The truck is full, now hit to the Headquarters!");
        TextDrawHideForPlayer(playerid,Textdraw1[playerid]);
        KillTimer(filling);
        SetPlayerCheckpoint(playerid,2217.5591,-1165.9092,25.7266,7.0);
    }
    else
    {
        Full += 2;
        format(string, 64, "~w~Filling: ~g~~h~%d~w~%.", Full);
        TextDrawSetString(Textdraw1[playerid], string);
    }
    return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
    if(Full == 100 && IsPlayerInRangeOfPoint(playerid,7.0,2217.5591,-1165.9092,25.7266))
    {
        DisablePlayerCheckpoint(playerid);
        SendClientMessage(playerid,COLOR_GREEN,"You have successfully delivered the cargo to your Headquarters!");
        Shipment = 0;
        shipment = SetTimer("Shipment",1800000,false); // so half hour
    }
    return 1;
}
Now, the 'Filling:%d' is doing well untill it comes to 50, then it jumps every 5 seconds over 6 or 8 percent(so adding percentage very fast).
That's the bug.... Anyone knows whats the problem?

Tnx.

EDIT: Oh, and yes i forwarded the functions, no errors no warnings.
Reply


Messages In This Thread
[HELP]Timer Bug - by Black_Sun1 - 17.02.2011, 19:41
Re: [HELP]Timer Bug - by xxmitsu - 17.02.2011, 19:46
Respuesta: [HELP]Timer Bug - by Code8976Man - 17.02.2011, 19:48
Re: [HELP]Timer Bug - by Black_Sun1 - 18.02.2011, 13:26

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