Problem with cars
#2

You need to make a variable to track if the player has a made a vehicle or not already, then store the ID of the vehicle in that variable which you can later delete or do whatever you want with it, for example:

pawn Код:
new iSpawnedCar[MAX_PLAYERS] = -1;
pawn Код:
if(strcmp("/race", cmdtext, true) == 0)
{
    if(iSpawnedCar[playerid] != -1) DestroyVehicle(iSpawnedCar[playerid]);
    SetPlayerInterior(playerid,7);
    SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Race.");
    SetPlayerCheckpoint(playerid, -1394.54,-243.56,1043.20, 13.0);
    iSpawnedCar[playerid] = CreateVehicle(415,-1394.54,-243.56,1043.20, 180.0, -1, -1, -1);
    LinkVehicleToInterior(iSpawnedCar[playerid],7);
    PutPlayerInVehicle(playerid,iSpawnedCar[playerid], 0);
    return 1;
}
Additionally I removed the completely un-needed additional strcmp check, not sure why you added that!
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Messages In This Thread
Problem with cars - by Beginnercoder - 13.02.2011, 14:55
Re: Problem with cars - by JaTochNietDan - 13.02.2011, 14:58
Re: Problem with cars - by Beginnercoder - 13.02.2011, 15:07

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