@omer5198: Read what I said before:
If you are using STRTOK then stop using it. It is slow, out of date and everyone says it's bad so I have no idea why it's still on SA:MP Wiki.
Ok, a getweapon command is pretty much the same as what I wrote earlier.
pawn Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[30], params[100];
sscanf(cmdtext, "s[30]s[100]", cmd, params);
if(!strcmp(cmd, "/getweapon"))
{
new id = strval(params);
// Right here the ID doesn't just have to be a playerid
// remember pretty much everything in SA:MP is represented by numbers, playerids, cars, weapons etc
// This basic command is pretty much: '/command <number>' [without the '<' and '>' obviously]
// So 'params' is just whatever text the player types after a space in the command.
// And in this example we use 'strval' to convert that string to a number so it can be used in functions that require 'ID' numbers
// Such as player ids, weapon models, vehicle models, any data that is represented by a number in function parameters.
// So you now have your 'id' variable that represents a weapon ID, you now use the variable in the function GivePlayerWeapon, which uses 'weaponid' as a parameter:
GivePlayerWeapon(playerid, id, 10000); // 'playerid' = player who typed command, 'id' = weapon id they entered after the command
//[referred to as a 'parameter', similar concept to how functions have parameters, but this is for in-game commands.]
return 1;
}
}
There, that command should work, it will give the player who entered it whatever weapon ID they type with 10000 ammo.
For instance, if player 3 entered '/getweapon 34' it will give player 4 a sniper rifle [id 34] with 10000 bullets
And in the script the function GivePlayerWeapon will be executed [scripting term that basically means when the function is used or 'called'] and the parameters for the function will be set to GetPlayerWeapon(3, 34, 10000); because 'playerid' = 3 [player who entered it] 'id' = 34 [number after the command or 'parameter'] 10000 [which is just in the function anyway]
I hope that helps you understand
![Tongue](images/smilies/razz.gif)
if there's anything else that you don't understand I can try and explain it in as much detail as possible so you understand
![Smiley](images/smilies/smile.png)