PlayerToPoint
#4

Also, if you wanna use playertopoint, use a stock, not public, it just makes AMX bigger:
pawn Код:
stock PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
    if(IsPlayerConnected(playerid)){
    new Float:oldposx, Float:oldposy, Float:oldposz;
    new Float:tempposx, Float:tempposy, Float:tempposz;
    GetPlayerPos(playerid, oldposx, oldposy, oldposz);
    tempposx = (oldposx -x);
    tempposy = (oldposy -y);
    tempposz = (oldposz -z);
    if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))){
    return 1;}}
    return 0;
}
And delete the forward.
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Messages In This Thread
PlayerToPoint - by NewbBeginner - 12.02.2011, 10:40
Re: PlayerToPoint - by Cypress - 12.02.2011, 10:58
Re: PlayerToPoint - by Hiddos - 12.02.2011, 10:59
Re: PlayerToPoint - by Mean - 12.02.2011, 11:02
Re: PlayerToPoint - by NewbBeginner - 12.02.2011, 15:51
Re: PlayerToPoint - by Mean - 12.02.2011, 15:54
Re: PlayerToPoint - by NewbBeginner - 12.02.2011, 15:57
Re: PlayerToPoint - by Mean - 12.02.2011, 15:59
Re: PlayerToPoint - by NewbBeginner - 12.02.2011, 16:29
Re: PlayerToPoint - by Hiddos - 12.02.2011, 16:31

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