12.02.2011, 10:58
Try this one, i'm not sure if it will do the same thing. I used this and i have no problems with it.
pawn Код:
forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);
pawn Код:
public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
if(IsPlayerConnected(playerid)){
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
tempposx = (oldposx -x);
tempposy = (oldposy -y);
tempposz = (oldposz -z);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))){
return 1;}}
return 0;
}