11.02.2011, 19:34
Quote:
Hear you go.
public OnPlayerConnect(playerid) { new pname[MAX_PLAYER_NAME], string[22 + MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, sizeof(pname)); format(string, sizeof(string), "%s has joined the server", pname); SendClientMessageToAll(0xAAAAAAAA, string); return 1; } Peace... |