11.02.2011, 19:33
Hear you go.
public OnPlayerConnect(playerid)
{
new pname[MAX_PLAYER_NAME], string[22 + MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(string, sizeof(string), "%s has joined the server", pname);
SendClientMessageToAll(0xAAAAAAAA, string);
return 1;
}
Peace...
public OnPlayerConnect(playerid)
{
new pname[MAX_PLAYER_NAME], string[22 + MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(string, sizeof(string), "%s has joined the server", pname);
SendClientMessageToAll(0xAAAAAAAA, string);
return 1;
}
Peace...