CreatePickup
#5

They are both calling from id 10 which isn't good.

My OnPlayerKeyStateChange does do some checks for each of them before creating the pickups.
I can't see any fault here..

pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    new string[128], wid;
    new SarahNPC = GetPlayerIDFromName ("Sarah");
    new JadeNPC = GetPlayerIDFromName ("Jade");
    new Float:SarahX, Float:SarahY, Float:SarahZ;
    new Float:JadeX, Float:JadeY, Float:JadeZ;
   
    wid = GetPlayerWeapon(playerid);
    GetPlayerPos(SarahNPC, SarahX, SarahY, SarahZ);
    GetPlayerPos(JadeNPC, JadeX, JadeY, JadeZ);
   
    if(IsPlayerInRangeOfPoint(playerid, 10, SarahX, SarahY, SarahZ) && gTeam[playerid] == TEAM_CIVILIAN && wid > 10)
    {
        if(PRESSED(KEY_HANDBRAKE))
        {
            if(IsPlayerFacingPlayer(playerid, SarahNPC, 10) == 1 && SarahNPCHandsUp == 0 && SarahHasBeenRobbed == 0)
            {
                ClearAnimations(SarahNPC);
                SarahNPCHandsUp = 1;
                SarahHasBeenRobbed = 1;
                SetTimer("ResetCPDNPC", 300000, 0);
                ApplyAnimation(SarahNPC, "ped", "handsup", 3.0, 0, 0, 0, 1, 0);
                SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid) +2);
                CashPickupForSarah = CreatePickup(1212, 2, 500.1288, -76.0403, 998.7578, -1);
                SetPlayerChatBubble(SarahNPC, "Eeek, take the money!", 0xFFFFFFAA, 50, 5000);
                format(string, sizeof (string), "Crime committed: Robbery. Wanted Level: %d.", GetPlayerWantedLevel(playerid));
                SendClientMessage(playerid, COLOR_SERVER2, string);
                return 1;
            }
        }
        else if(RELEASED(KEY_HANDBRAKE))
        {
            if(IsPlayerFacingPlayer(playerid, SarahNPC, 10) == 1 && SarahHasBeenRobbed == 1 && SarahHiding == 0)
            {
                ClearAnimations(SarahNPC);
                SarahNPCHandsUp = 0;
                SarahHiding = 1;
                ApplyAnimation(SarahNPC, "ON_LOOKERS", "panic_hide", 3.0, 1, 0, 0, 1, 0);
                return 1;
            }
        }
    }
   
    else if(IsPlayerInRangeOfPoint(playerid, 10, JadeX, JadeY, JadeZ) && gTeam[playerid] == TEAM_CIVILIAN && wid > 10)
    {
        if(PRESSED(KEY_HANDBRAKE))
        {
            if(IsPlayerFacingPlayer(playerid, JadeNPC, 10) == 1 && JadeNPCHandsUp == 0 && JadeHasBeenRobbed == 0)
            {
                ClearAnimations(JadeNPC);
                JadeNPCHandsUp = 1;
                JadeHasBeenRobbed = 1;
                SetTimer("ResetCPDNPC", 300000, 0);
                ApplyAnimation(JadeNPC, "ped", "handsup", 3.0, 0, 0, 0, 1, 0);
                SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid) +2);
                JadeCashPickup = CreatePickup(1212, 2, 208.2593, -100.4875, 1005.2578, -1);
                SetPlayerChatBubble(JadeNPC, "Eeek, take the money!", 0xFFFFFFAA, 50, 5000);
                format(string, sizeof (string), "Crime committed: Robbery. Wanted Level: %d.", GetPlayerWantedLevel(playerid));
                SendClientMessage(playerid, COLOR_SERVER2, string);
                return 1;
            }
        }
        else if(RELEASED(KEY_HANDBRAKE))
        {
            if(IsPlayerFacingPlayer(playerid, JadeNPC, 10) == 1 && JadeHasBeenRobbed == 1 && JadeHiding == 0)
            {
                ClearAnimations(JadeNPC);
                JadeNPCHandsUp = 0;
                JadeHiding = 1;
                ApplyAnimation(JadeNPC, "ON_LOOKERS", "panic_hide", 3.0, 1, 0, 0, 1, 0);
                return 1;
            }
        }
    }
    return 1;
}
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Messages In This Thread
CreatePickup - by Infamous - 11.02.2011, 13:09
Re: CreatePickup - by dice7 - 11.02.2011, 13:27
Re: CreatePickup - by Infamous - 11.02.2011, 13:31
Re: CreatePickup - by dice7 - 11.02.2011, 13:35
Re: CreatePickup - by Infamous - 11.02.2011, 13:42
Re: CreatePickup - by Infamous - 13.02.2011, 17:54
Re: CreatePickup - by StilThere - 31.05.2011, 21:18

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