11.02.2011, 07:30
yes I did move it. and Yes I am using TextdrawShowForPlayer
when I export it as text, the text gave me some errors when compiling. Here is the text:
when I export it as text, the text gave me some errors when compiling. Here is the text:
Код:
// TextDraw developed using Zamaroht's Textdraw Editor 1.0 // On top of script: new Text:Textdraw0; new Text:Textdraw1; new Text:Textdraw2; // In OnGameModeInit prefferably, we procced to create our textdraws: Textdraw0 = TextDrawCreate(496.000000, 3.000000, "Romania Rosiori Stunt"); TextDrawBackgroundColor(Textdraw0, -1); TextDrawFont(Textdraw0, 3); TextDrawLetterSize(Textdraw0, 0.349999, 0.899999); TextDrawColor(Textdraw0, 658175); TextDrawSetOutline(Textdraw0, 1); TextDrawSetProportional(Textdraw0, 1); Textdraw1 = TextDrawCreate(36.000000, 434.000000, "rrs-ro.forumz.ro"); TextDrawBackgroundColor(Textdraw1, -1); TextDrawFont(Textdraw1, 3); TextDrawLetterSize(Textdraw1, 0.349999, 0.899999); TextDrawColor(Textdraw1, 658175); TextDrawSetOutline(Textdraw1, 1); TextDrawSetProportional(Textdraw1, 1); Textdraw2 = TextDrawCreate(37.000000, 423.000000, "www.godplay.ro"); TextDrawBackgroundColor(Textdraw2, -1); TextDrawFont(Textdraw2, 3); TextDrawLetterSize(Textdraw2, 0.349999, 0.899999); TextDrawColor(Textdraw2, 658175); TextDrawSetOutline(Textdraw2, 1); TextDrawSetProportional(Textdraw2, 1); // You can now use TextDrawShowForPlayer(-ForAll), TextDrawHideForPlayer(-ForAll) and // TextDrawDestroy functions to show, hide, and destroy the textdraw.