06.02.2011, 22:22
I posted this on another topic but didn't get a reply so it might help, might not.
Add this code AFTER your CreateDynamicObject lines.
Add this code AFTER your CreateDynamicObject lines.
pawn Code:
for(new o; o < CountDynamicObjects(); o++)
{
if(IsValidDynamicObject(o))
{
//Streamer_SetFloatData(STREAMER_TYPE_OBJECT, o, E_STREAMER_DISTANCE, 300.0);
Streamer_SetFloatData(STREAMER_TYPE_OBJECT, o, E_STREAMER_DRAW_DISTANCE, 300.0);
}
}