Nice tutorial.
pawn Code:
new Float:RandomSpawns[][3] =
{
{2756.1196,690.8884,10.8984},
{2755.4023,683.8808,10.8984},
{2756.1243,668.4799,10.8984}
};
pawn Code:
public OnPlayerSpawn(playerid)
{
new rand = random(sizeof(RandomSpawns));
SetPlayerPos(playerid, RandomSpawns[rand][0], RandomSpawns[rand][1], RandomSpawns[rand][2]);
return 1;
}