Moving gate problem
#8

the blank script :

Quote:

#include <a_samp>

new gTeam[MAX_PLAYERS]

#define TEAM_GROVE 1

new hqgate;

main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}



public OnGameModeInit()
{
hqgate = CreateObject(980, 1786.589233, -1128.866577, 24.734344, 0.0000, 0.0000, 0.0000);//closed
}

public OnGameModeExit()
{
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}

public OnPlayerConnect(playerid)
{
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
return 1;
}

public OnPlayerSpawn(playerid)
{
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}

public OnVehicleSpawn(vehicleid)
{
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}

public OnPlayerText(playerid, text[])
{
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext,"/opengate", true) == 0)
{
if (gTeam[playerid] == TEAM_GROVE)
{
if(IsPlayerInRangeOfPoint(15.0, playerid,283.2922,-1543.4369,24.7436))
{
MoveObject(hqgate, 289.919067, -1547.427734, 27.193420, 1.500000);
return 1;
}
}
}

if(strcmp(cmdtext,"/closegate", true) == 0)
{
if (gTeam[playerid] == TEAM_GROVE)
{
if(IsPlayerInRangeOfPoint(15.0, playerid,283.2922,-1543.4369,24.7436))
{
MoveObject(hqgate, 283.870544, -1543.398804, 27.193420, 1.500000);
return 1;
}
}
}
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}

public OnRconCommand(cmd[])
{
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
return 1;
}

public OnObjectMoved(objectid)
{
return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}

public OnPlayerExitedMenu(playerid)
{
return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}

public OnPlayerUpdate(playerid)
{
return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}

Reply


Messages In This Thread
Moving gate problem - by xalyy - 03.02.2011, 07:36
Re: Moving gate problem - by Lorenc_ - 03.02.2011, 07:38
Re: Moving gate problem - by xalyy - 03.02.2011, 07:50
Re: Moving gate problem - by Lorenc_ - 03.02.2011, 07:51
Re: Moving gate problem - by Steven Paul - 03.02.2011, 08:19
Re: Moving gate problem - by xalyy - 03.02.2011, 08:26
Re: Moving gate problem - by Lorenc_ - 03.02.2011, 08:34
Re: Moving gate problem - by xalyy - 03.02.2011, 08:39
Re: Moving gate problem - by Jofi - 03.02.2011, 08:41
Re: Moving gate problem - by xalyy - 03.02.2011, 08:43

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