02.02.2011, 06:39
Quote:
Originally Posted by me
When you set a player's interior a packet will get sent that's basically saying "set interior to x" (obviously not in plain english, lol). When the player recieves that message and is unpaused the interior will change and the player sends a message back saying basically "my interior just changed to x". After that is recieved by the server, GetPlayerInterior will show that new interior.
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If the player is paused, for example, the interior change will be delayed.
Why would you need to read the new interior that fast, anyways?