02.02.2011, 06:38
Quote:
Firstly, I totally agree on that your description of player sync, it makes my mind clear.
Which ought to be arguments is just the topic "The server runs on a single thread", and text,dialog,etc sync. And unfortunetally, this bug reoprot shows that the server doesn't run on single thread, probably. So I hope you could change the topic "The server runs on a single thread" to "The script runs on a single thread", as you said, which I also do think so. |
When you set a player's interior a packet will get sent that's basically saying "set interior to x" (obviously not in plain english, lol). When the player recieves that message and is unpaused the interior will change and the player sends a message back saying basically "my interior just changed to x". After that is recieved by the server, GetPlayerInterior will show that new interior.