0x007324B6
#12

Just add "print"-lines between all lines of code in your OnPlayerSpawn.
After you crashed, checkout which "print"-lines are printed to the server-console.
If you're missing some lines, you will find the problem.

pawn Code:
public OnPlayerSpawn(playerid)
{
     print("Executing OnPlayerSpawn");
     SetPlayerPos(playerid, 100.0, 125.0, 10.0);
     print ("Placed player at 100.0, 125.0, 10.0");
}
Something like this.
If the first line is printed and the second doesn't, you'll see that the problem would be the SetPlayerPos line (in this example).
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Messages In This Thread
0x007324B6 - by Typhome - 29.01.2011, 17:59
Re: 0x007324B6 - by MrDeath537 - 30.01.2011, 03:21
Re: 0x007324B6 - by Typhome - 30.01.2011, 09:00
Re: 0x007324B6 - by iRemix - 30.01.2011, 09:05
Re: 0x007324B6 - by Typhome - 30.01.2011, 10:59
Re: 0x007324B6 - by Typhome - 30.01.2011, 13:46
Re: 0x007324B6 - by Typhome - 30.01.2011, 20:03
Re: 0x007324B6 - by Typhome - 31.01.2011, 14:11
Re: 0x007324B6 - by Biowave - 31.01.2011, 14:16
Re: 0x007324B6 - by SWEMike - 31.01.2011, 14:17
Re: 0x007324B6 - by Typhome - 31.01.2011, 16:02
Re: 0x007324B6 - by PowerPC603 - 31.01.2011, 16:11
Re: 0x007324B6 - by Typhome - 31.01.2011, 16:31

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