Quote:
Originally Posted by Mean
pawn Код:
if(GetPlayerWeapon(playerid) != 0 && !IsPlayerInRangeOfPoint(playerid, x, y, z)) // Put here DM zone x y and z { SetPlayerArmedWeapon(playerid, 0); }
Just an example
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Isn't this just for the carried weapon? I mean, even if the player has weapons
scrolled (He has weapon but is on fist mode) it needs to detect, so i'll wait for
the next reaction. Thanks for your reaction/help anyways