Check weapon
#3

Quote:
Originally Posted by Mean
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pawn Код:
if(GetPlayerWeapon(playerid) != 0 && !IsPlayerInRangeOfPoint(playerid, x, y, z)) // Put here DM zone x y and z
{
    SetPlayerArmedWeapon(playerid, 0);
}
Just an example
Isn't this just for the carried weapon? I mean, even if the player has weapons
scrolled (He has weapon but is on fist mode) it needs to detect, so i'll wait for
the next reaction. Thanks for your reaction/help anyways
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Messages In This Thread
Check weapon - by Ihsan-Cingisiz - 29.01.2011, 13:30
Re: Check weapon - by Mean - 29.01.2011, 15:47
Re: Check weapon - by Ihsan-Cingisiz - 29.01.2011, 22:48
Re: Check weapon - by Ihsan-Cingisiz - 30.01.2011, 08:45
Re: Check weapon - by iRemix - 30.01.2011, 08:58
Re: Check weapon - by Ihsan-Cingisiz - 30.01.2011, 10:53
Re: Check weapon - by Vince - 30.01.2011, 10:58
Re: Check weapon - by ricardo178 - 30.01.2011, 10:58
Re: Check weapon - by Ihsan-Cingisiz - 30.01.2011, 16:37
Re: Check weapon - by Ihsan-Cingisiz - 30.01.2011, 18:54

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