24.06.2008, 15:06
Another version func by tom_jones:
SendError(playerid,typeofclient,msg[]);
SendError(playerid,typeofclient,msg[]);
pawn Код:
stock SendError(playerid,typeofclient,msg[])
{
if(IsPlayerConnected(playerid) && strlen(typeofclient)>0 && strlen(msg)>0)
{
if(typeofclient==1) //r2
{
SendClientMessage(playerid,0xBCBCBCAA,msg);
}
else if(typeofclient==2) //r3
{
SendClientMessage(playerid,0xAE2020AA,msg);
}
}
return 1;
}

