27.01.2011, 22:51
#include <a_samp>
#include <gl_spawn>
#include <gl_common>
new VAR_NAME;
newbool:VAR_NAME=false;
new VAR_NAME=STRING;
new VAR_NAME="Just Some Text";
new [MAX_PLAYER]="Just Some Text";
main()
{
print("STARTED");
}
public OnGameModeInit()
{
print("GM Started");
}
public OnFilterScriptInit()
{
Print("FS Started);
}
That's the code now and I still get errors.
#include <gl_spawn>
#include <gl_common>
new VAR_NAME;
newbool:VAR_NAME=false;
new VAR_NAME=STRING;
new VAR_NAME="Just Some Text";
new [MAX_PLAYER]="Just Some Text";
main()
{
print("STARTED");
}
public OnGameModeInit()
{
print("GM Started");
}
public OnFilterScriptInit()
{
Print("FS Started);
}
That's the code now and I still get errors.