27.01.2011, 10:44
@[03]Garsino:
@Y_Less:
Interesting post, now I finally know how the stringize operator thinks! I did point out that you have to enclose strings in parentheses, actually.
I\'ll squeeze in the part about the TD update functionality.
pawn Code:
new MuteTime[MAX_PLAYERS][2 char];
MuteTime[playerid]{0} = 1;
MuteTime[playerid]{1} = 1;
@Y_Less:
Interesting post, now I finally know how the stringize operator thinks! I did point out that you have to enclose strings in parentheses, actually.
I\'ll squeeze in the part about the TD update functionality.