[FilterScript] Drop Gun
#1

Drop Gun
Description

You can drop a gun on the floor using the command /dropgun and pick it up using /pickupgun. Oh, it also drops your weapon on death.

Pic: http://i53.tinypic.com/2556heg.png

AMX: http://www.2shared.com/file/fRWgZyGm/dropgun.html
It's too small to put it on pastebin
pawn Код:
// This is a comment.
// ^^lol a comment.
//=================//
#include <a_samp>// by SA-MP
#include <streamer>// by Incognito
#include <zcmd>// by Zeex
#include <foreach>// by ******
//=================//
#define MAX_DROP_ITEMS 1000//Change it to set the max weapons that can be dropped.
#define COLOR_ACTION 0xFFC0CBFF//Gay Pink Color
//=================//
new string[128], sendername[MAX_PLAYER_NAME], DropObject[MAX_DROP_ITEMS];
//=================//
enum dData
{
    DropGunAmmount[2],//ModelID & Bullets
    Float:DropGunPosX,
    Float:DropGunPosY,
    Float:DropGunPosZ,
    DropGunVWorld,
    DropGunInterior,
};
new DropInfo[MAX_DROP_ITEMS][dData];
//=================//
new GunObjectIDs[200] ={

   1575,  331, 333, 334, 335, 336, 337, 338, 339, 341, 321, 322, 323, 324, 325, 326, 342, 343, 344, -1,  -1 , -1 ,
   346, 347, 348, 349, 350, 351, 352, 353, 355, 356, 372, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367,
   368, 369, 1575
};
//=================//
public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print("Drop Gun FS by a fat guy.....Loaded!!!");
    print("--------------------------------------\n");
    return 1;
}
//=================//
stock GetGunObjectID(WeaponID)
{
    if (WeaponID < 0 || WeaponID > 64)
    {
        return 1575;
    }
    return GunObjectIDs[WeaponID];
}
//=================//
stock DropGun(playerid, GunID, GunAmmo, Float:X, Float:Y, Float:Z, world, interior)
{
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    if(GunID != 0 && GunAmmo != 0)
    {
        for(new i = 0; i < sizeof(DropInfo); i++)
        {
            if(DropInfo[i][DropGunPosX] == 0.0 && DropInfo[i][DropGunPosY] == 0.0 && DropInfo[i][DropGunPosZ] == 0.0)
            {
                DropInfo[i][DropGunAmmount][0] = GunID;
                DropInfo[i][DropGunAmmount][1] = GunAmmo;
                DropInfo[i][DropGunPosX] = X;
                DropInfo[i][DropGunPosY] = Y;
                DropInfo[i][DropGunPosZ] = Z;
                DropInfo[i][DropGunVWorld] = world;
                DropInfo[i][DropGunInterior] = interior;
                DropObject[i] = CreateDynamicObject(GetGunObjectID(GunID), X, Y, Z-1, 80.0, 0.0, 0.0, world);
                return 1;
            }
        }
        return 1;
    }
    return 1;
}
//=================//
stock RemovePlayerWeapon(playerid, weaponid)//Credits to Xalphox
{
    if(!IsPlayerConnected(playerid) || weaponid < 0 || weaponid > 50)
        return;
    new saveweapon[13], saveammo[13];
    for(new slot = 0; slot < 13; slot++)
        GetPlayerWeaponData(playerid, slot, saveweapon[slot], saveammo[slot]);
    ResetPlayerWeapons(playerid);
    for(new slot; slot < 13; slot++)
    {
        if(saveweapon[slot] == weaponid || saveammo[slot] == 0)
            continue;
        GivePlayerWeapon(playerid, saveweapon[slot], saveammo[slot]);
    }

    GivePlayerWeapon(playerid, 0, 1);

}
//=================//
public OnFilterScriptExit()
{
    print("Drop Gun FS by a fat guy.....Unloaded :( ");
    return 1;
}
//=================//
public OnPlayerDeath(playerid, killerid, reason)
{
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(playerid, X, Y, Z);
    DropGun(playerid, GetPlayerWeapon(playerid),GetPlayerAmmo(playerid),X,Y,Z,GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
    return 1;
}
//=================//
command(dropgun, playerid, params[])
{
    new Float:X,Float:Y,Float:Z;
    new GunID = GetPlayerWeapon(playerid);
    new GunAmmo = GetPlayerAmmo(playerid);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    GetPlayerPos(playerid, X, Y, Z);
    RemovePlayerWeapon(playerid, GunID);
    DropGun(playerid, GunID,GunAmmo,X,Y,Z,GetPlayerVirtualWorld(playerid),GetPlayerInterior(playerid));
    format(string, sizeof(string), "* %s drops his weapon to the pavement.", sendername);
    SendLocalMessage(playerid, string, 10.0, COLOR_ACTION, COLOR_ACTION);
    return 1;
}
//=================//
command(pickupgun, playerid, params[])
{
    for(new i = 0; i < sizeof(DropInfo); i++)
    {
        if (IsPlayerInRangeOfPoint(playerid, 2.0,DropInfo[i][DropGunPosX],DropInfo[i][DropGunPosY],DropInfo[i][DropGunPosZ]))
        {
            if(GetPlayerVirtualWorld(playerid) == DropInfo[i][DropGunVWorld] && GetPlayerInterior(playerid) == DropInfo[i][DropGunVWorld])
            {
                GetPlayerName(playerid, sendername, sizeof(sendername));
                DestroyDynamicObject(DropObject[i]);
                DropInfo[i][DropGunPosX] = 0.0;
                DropInfo[i][DropGunPosY] = 0.0;
                DropInfo[i][DropGunPosZ] = 0.0;
                DropInfo[i][DropGunAmmount][0] = 0;
                DropInfo[i][DropGunAmmount][1] = 0;
                GivePlayerWeapon(playerid,DropInfo[i][DropGunAmmount][0],DropInfo[i][DropGunAmmount][1]);
                format(string, sizeof(string), "* %s picks up a weapon from the pavement.", sendername);
                SendLocalMessage(playerid, string, 10.0, COLOR_ACTION, COLOR_ACTION);
                return 1;
            }
        }
    }
    return 1;
}
//=================//
stock SendLocalMessage(playerid, msg[], Float:MessageRange, Range1color, Range2color)
{
    new Float: PlayerX, Float: PlayerY, Float: PlayerZ;
    GetPlayerPos(playerid, PlayerX, PlayerY, PlayerZ);
    foreach (Player, i)
    {
        if(IsPlayerInRangeOfPoint(i, MessageRange, PlayerX, PlayerY,PlayerZ))
        {
            SendClientMessage(i, Range1color, msg);
        }
        else if(IsPlayerInRangeOfPoint(i, MessageRange/2.0, PlayerX, PlayerY,PlayerZ))
        {
            SendClientMessage(i, Range2color, msg);
        }
    }
}

Credits

SA-MP Developers(Past, Current and future ones) - For making everything possible/
Incognito - Streamer Plugin https://sampforum.blast.hk/showthread.php?tid=102865
Zeex - zcmd https://sampforum.blast.hk/showthread.php?tid=91354
****** - foreach https://sampforum.blast.hk/showthread.php?tid=92679
Xalphox - RemovePlayerWeapon
Freshkilla(PR-RP) - Idea and no I did not use any part of you code.
Reply


Messages In This Thread
Drop Gun - by PeteShag - 27.01.2011, 02:56
Re: Drop Gun - by Lorenc_ - 27.01.2011, 03:13
Re: Drop Gun - by PeteShag - 27.01.2011, 03:28
Re: Drop Gun - by Legit_V20 - 27.01.2011, 03:56
Re: Drop Gun - by PeteShag - 27.01.2011, 04:06
Re: Drop Gun - by Legit_V20 - 27.01.2011, 04:11
Re: Drop Gun - by Legit_V20 - 27.01.2011, 04:12
Re: Drop Gun - by PeteShag - 27.01.2011, 04:18
Re: Drop Gun - by Legit_V20 - 27.01.2011, 04:31
Re: Drop Gun - by Legit_V20 - 27.01.2011, 04:34
Re: Drop Gun - by Kitten - 27.01.2011, 04:37
Re: Drop Gun - by FreshKilla - 27.01.2011, 06:46
Re: Drop Gun - by Shadow™ - 27.01.2011, 07:47
Re: Drop Gun - by iMonk3y - 27.01.2011, 11:41
Re: Drop Gun - by VoViNaToR - 28.01.2011, 14:39
Re: Drop Gun - by MEC - 28.01.2011, 16:03
Re: Drop Gun - by Mean - 28.01.2011, 16:17
Re: Drop Gun - by PeteShag - 28.01.2011, 20:31
Re: Drop Gun - by Kasis - 28.01.2011, 20:50
Re: Drop Gun - by Curti$ - 28.01.2011, 21:39
Respuesta: Drop Gun - by PuNNToX - 28.01.2011, 22:10
Re: Drop Gun - by Shadow™ - 29.01.2011, 00:17
Re: Drop Gun - by [FeK]Knife - 29.01.2011, 01:03
Respuesta: Drop Gun - by PuNNToX - 29.01.2011, 01:07
Re: Drop Gun - by Shadow™ - 29.01.2011, 02:15
Re: Drop Gun - by A.Bowers - 29.01.2011, 02:19
Re: Drop Gun - by jasonnw666 - 30.01.2011, 09:31
Re: Drop Gun - by VoViNaToR - 30.01.2011, 11:45
Re: Drop Gun - by GobL1N - 20.02.2011, 08:01
Re: Drop Gun - by davve95 - 13.01.2012, 19:07
Re: Drop Gun - by Pillhead2007 - 08.05.2013, 15:47
Re: Drop Gun - by darkowner - 13.01.2015, 09:58
Re: Drop Gun - by Hybris - 08.03.2015, 12:23
Re: Drop Gun - by Bryann - 08.03.2015, 13:36
Re: Drop Gun - by M0HAMMAD - 08.03.2015, 18:11
Re: Drop Gun - by PizzaBoyz - 20.10.2016, 23:27
Re: Drop Gun - by iLearner - 26.10.2016, 06:03
Re: Drop Gun - by Matyaas - 28.02.2018, 00:28
Re: Drop Gun - by DJefferson - 09.03.2018, 10:20

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