24.01.2011, 07:52
Yeah Here is the issue:
SetPlayerPos(playerid,TDMSpawn[rand][0],TDMSpawn[rand][1],TDMSpawn[rand][2]);
You need to go on BTW here: new Float:TDMSpawn[][22] =
I Think that will help so
SetPlayerPos(playerid,TDMSpawn[rand][0],TDMSpawn[rand][1],TDMSpawn[rand][2],TDMSpawn[rand][3] // Go on!);
SetPlayerPos(playerid,TDMSpawn[rand][0],TDMSpawn[rand][1],TDMSpawn[rand][2]);
You need to go on BTW here: new Float:TDMSpawn[][22] =
I Think that will help so
SetPlayerPos(playerid,TDMSpawn[rand][0],TDMSpawn[rand][1],TDMSpawn[rand][2],TDMSpawn[rand][3] // Go on!);