24.01.2011, 07:10
Something you should understand PAWN isn't just used for sa-mp and not being able to check for other buttons is completely sa-mp related. It wouldn't be a very good language if it didn't support at least one full charachter set. The callback "OnPlayerKeyStateChange" is only called when one of the watched keys is pressed. Other keys exist in PAWN they are just not used by sa-mp.