23.01.2011, 15:59
You need to use djSetFloat (if any) and If there's any do;
(I'm not familiar with djson)
new Float:Health;
GetPlayerHealth(playerid,Health);
djSetFloat(file,"FILENAME",Health);
(I'm not familiar with djson)
new Float:Health;
GetPlayerHealth(playerid,Health);
djSetFloat(file,"FILENAME",Health);