23.01.2011, 15:06
My eyes hurts when I see commands like that. This is an optional way using sscanf and ZCMD.
pawn Code:
COMMAND:me(playerid, params[])
{
new text[128], string[128];
if(sscanf(params, "s[127]", text)) return SendClientMessage(playerid, 0xFFFFFFAA, "USAGE: /me [action]");
format(string, sizeof(string), "** %s %s", RemoveUnderScore(playerid), text);
NewProx(playerid, 0xC688D4AA, string, 30.0);
return 1;
}
COMMAND:do(playerid, params[])
{
new text[128], string[128];
if(sscanf(params, "s[127]", text)) return SendClientMessage(playerid, 0xFFFFFFAA, "USAGE: /do [action]");
format(string, sizeof(string), "** %s (( %s ))", text, RemoveUnderScore(playerid));
NewProx(playerid, 0xC688D4AA, string, 30.0);
return 1;
}
// This is used to send the message only to nearby players.
stock NewProx(playerid, color, string[], Float:radi)
{
new Float:pposx, Float:pposy, Float:pposz;
new Float:oldpposx, Float:oldpposy, Float:oldpposz;
new Float:temppposx, Float:temppposy, Float:temppposz;
GetPlayerPos(playerid, oldpposx, oldpposy, oldpposz);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i)))
{
GetPlayerPos(i, pposx, pposy, pposz);
temppposx = (oldpposx -pposx);
temppposy = (oldpposy -pposy);
temppposz = (oldpposz -pposz);
if (((temppposx < radi) && (temppposx > -radi)) && ((temppposy < radi) && (temppposy > -radi)) && ((temppposz < radi) && (temppposz > -radi)))
{
SendClientMessage(i, color, string);
}
}
}
return 1;
}
// This will save you a lot of code, formats a "rp name" out of a playerid.
stock RemoveUnderScore(playerid)
{
new namewithoutunderscorename[MAX_PLAYER_NAME];
GetPlayerName(playerid,namewithoutunderscorename,sizeof(namewithoutunderscorename));
for(new i = 0; i < MAX_PLAYER_NAME; i++)
{
if(namewithoutunderscorename[i] == '_') namewithoutunderscorename[i] = ' ';
}
return namewithoutunderscorename;
}