Returning to class selection after next death
#10

I have the solution but i didn't test it yet

Код:
new PlayerSkin[MAX_PLAYERS];
new Dead[MAX_PLAYERS];

public OnPlayerConnect(playerid)
{
  Dead[playerid] = false;
  return 1;
}

public OnPlayerDeath(playerid,killerid,reason)
{
  GetPlayerSkin(playerid,PlayerSkin[playerid]);
  return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
  if(Dead[playerid])
  {
    SpawnPlayer(playerid);
    SetPlayerSkin(playerid,PlayerSkin[playerid]);
  }
  return 1;
}
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