20.01.2011, 20:22
already fixed
i did this onplayerspawn
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i did this onplayerspawn
Quote:
} if(GetPlayerTeam(playerid) == 1) { DestroyPickup(PICKUPA); } if(GetPlayerTeam(playerid) == 2) { DestroyPickup(PICKUPB); } if(GetPlayerTeam(playerid) == 3) { DestroyPickup(PICKUPC); } if(GetPlayerTeam(playerid) == 4) { DestroyPickup(PICKUPD); } if(GetPlayerTeam(playerid) == 5) { DestroyPickup(PICKUPE); } |